Development
Code, tools, and the craft of building software.
categories
Six drawers in the workbench. Some are tidier than others.
Code, tools, and the craft of building software.
Hardware, systems, and how things actually work.
Write-ups of things built, broken, and rebuilt.
Quick tests, prototypes, and "what if?" moments.
Step-by-step guides you can follow along with.
Opinions, musings, and thoughts that wandered off.